I turn a fuzzy idea into a clear product
Who it’s for, what problem it solves and what it has to nail from day one. I’ve been helping startups answer that before they spend a cent since 2011.
“Every great idea started out looking silly.”
Developer · Designer · Game maker
Half logic, half imagination.Always building something.
I design, build and ship digital products and video games from start to finish. For more than 15 years I’ve been turning ideas into things that work, with AI as a superpower, not a crutch.
Availablefor projects, consulting and challenges worth taking on.
My cards aren’t just a metaphor: play with them. Three fights against real problems, about five minutes. Play them well and no problem stands a chance.
The game needs JavaScript. Meanwhile, my cards are just below.
A deckbuilder played with my cards. Three real problems: a fuzzy idea, some legacy code and a deadline.
Shortcuts: 1–9 plays a card · E ends the turn
Eight things I do really well, and the proof. I combine them every day: that’s the fun part.
Who it’s for, what problem it solves and what it has to nail from day one. I’ve been helping startups answer that before they spend a cent since 2011.
“Every great idea started out looking silly.”
Interfaces, design systems, brand identities and even physical products. I once handled a brand’s entire image, from the website to the T-shirts.
“If it needs explaining, it needs redesigning.”
Frontend, backend, real time and deployment. I’ve built entire platforms from scratch: live auctions, collaborative editors and analytics engines.
“Works on my machine. And on yours too.”
I built an analytics engine from scratch that replaces Qlik, faster and with a modern interface. Also algorithms that value a car from market data.
“A good chart is worth a thousand meetings.”
Puzzles, arcade, roguelikes, deckbuilders and board games. I design the mechanics, the art and the code, and I ship them. Two are already in the stores.
“One coin, one life. One more go.”
I build AI into real products so it saves real work, design how a team works with agents without lowering the bar, and use it to explore ten ideas where there used to be room for one.
“A superpower, not a crutch.”
Shipping on the App Store and Google Play, localising into ten languages, pricing and planning the launch. What separates a project from a product.
“If it isn’t shipped, it doesn’t exist.”
I’ve been a Technical Lead, trained teams in new technologies and AI, and advised founders. I like leaving teams better than I found them.
“Alone you go fast; together you go far.”
Games I’ve designed, built and published with Waypaut. Plus one more fresh out of the oven.
NewWord puzzle · iPhone and iPad
A word can hide several times on the same board, even when they cross.
ReleasedSentence puzzle · iOS and Android
The art of connecting words.
In developmentPrecision arcade · one button
One tap. The perfect moment.
Emotional wellbeing app
An app to look after your mental health. It already runs on my phone; it just needs publishing.
My studio
My label since 2011. It began by helping startups launch their products; today it’s the studio where I design, build and publish my own games.
Platforms, products and brands from over the years. Some are still alive; all of them taught me something.
B2B data platform
I rebuilt from scratch how a data platform computes and draws its analytics, replacing Qlik: faster, more flexible and with a modern interface. Complete with its own component library for every product and AI features for its customers.
Angular · TypeScript · IA
Real-time car auctions
An auction platform for dealerships and workshops, with live bidding and a valuation engine that prices each car from market data. I built all of it: product, design, front end, API and algorithms.
Front · API · scraper · tasador
Web roguelike deckbuilder
A post-apocalyptic world of cards and survival. It grew into a whole family of experiments: chess, gods, card duels and even a marketplace with smart contracts.
React · Node · blockchain
Collaborative story editor
An editor for writing choose-your-own-adventure stories as a team, with multiple timelines and real-time collaboration.
Tiempo real · Astro · React
Full brand for a client
A brand’s entire image: the website, the design of its products and even the T-shirts. A real brand, designed top to bottom by one person. It closed during the pandemic.
Branding · web · producto
Four rules that have worked for me on every project.
The tool gets chosen last. First I work out what hurts, for whom and how much.
I’d rather argue over a prototype in hand than over a forty-page document.
I know what to ask it, how to check it and when not to use it. That’s how I get there sooner without lowering the bar.
If I wouldn’t enjoy using it every day, I don’t ship it.
For those who like a good old-fashioned CV.
2011 → today
My label since 2011. It began by helping startups and founders turn their ideas into products; today it’s the studio where I design, build and publish my own games.
2022 → today
UVE · Route to market data intelligence
I built the platform’s analytics engine from scratch, replacing Qlik, plus the component library behind all its products. I bring AI into the product so customers do less busywork, and I train the team in new technologies.
2016 → 2018
Okapy
I designed a brand’s whole image: the website, its products and even the T-shirts.
2011 → 2018
Freelance
Product, development and design for companies and startups, from idea to launch. I led and trained development teams.
2006 → 2009
Edison Network
I led the technical team, trained every new hire and was the one customers’ hardest problems were escalated to.
Olesa de Montserrat, Barcelona
I’m Enric. I grew up with an Amstrad and I’ve been tinkering ever since: systems and networks, development, design, games and, now, AI.
I’m as logical as I am creative, and I enjoy both at the same time: I can draw the character and program the engine that moves it.
I live in Olesa de Montserrat, at the foot of the mountain. When I’m not building something, I’m playing what others have built, to learn how they did it.
Hover or focus a console.
Got an idea, a project or a problem nobody has managed to crack? Tell me about it and let’s turn it into something real.
Email meenricvallribera@gmail.com
Availablefor projects, consulting and challenges worth taking on.
Olesa de Montserrat, Barcelona