2011 – today
Founder and game maker · Waypaut Studios
waypaut.com
My label since 2011. It began by helping startups and founders turn their ideas into products; today it’s the studio where I design, build and publish my own games.
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Developer, designer and video game maker
Half logic, half imagination. Always building something.
I design, build and ship digital products and video games from start to finish. For more than 15 years I’ve been turning ideas into things that work, with AI as a superpower, not a crutch.
Available: for projects, consulting and challenges worth taking on.
2011 – today
waypaut.com
My label since 2011. It began by helping startups and founders turn their ideas into products; today it’s the studio where I design, build and publish my own games.
2022 – today
uvesolutions.com/es
I built the platform’s analytics engine from scratch, replacing Qlik, plus the component library behind all its products. I bring AI into the product so customers do less busywork, and I train the team in new technologies.
2016 – 2018
I designed a brand’s whole image: the website, its products and even the T-shirts.
2011 – 2018
Product, development and design for companies and startups, from idea to launch. I led and trained development teams.
2006 – 2009
I led the technical team, trained every new hire and was the one customers’ hardest problems were escalated to.
Word puzzle · iPhone and iPad. A word can hide several times on the same board, even when they cross.
waypaut.com/en/juegos/reletras
Sentence puzzle · iOS and Android. The art of connecting words.
waypaut.com/en/juegos/fraseando
Precision arcade · one button. One tap. The perfect moment.
waypaut.com/en/juegos/fokon
I rebuilt from scratch how a data platform computes and draws its analytics, replacing Qlik: faster, more flexible and with a modern interface. Complete with its own component library for every product and AI features for its customers.
An auction platform for dealerships and workshops, with live bidding and a valuation engine that prices each car from market data. I built all of it: product, design, front end, API and algorithms.
A post-apocalyptic world of cards and survival. It grew into a whole family of experiments: chess, gods, card duels and even a marketplace with smart contracts.
An editor for writing choose-your-own-adventure stories as a team, with multiple timelines and real-time collaboration.
A brand’s entire image: the website, the design of its products and even the T-shirts. A real brand, designed top to bottom by one person. It closed during the pandemic.